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which is somewhat of an odd choice considering how there's five boss fights. Cons -You can't lose, there's no game over. The story is an welcomed addition as it adds more meaning and it is kind of like an abridged story, as the game is only a few hours -Rather well designed boss fights, which offer a challenge -Puzzles for the most part are proper difficulty, not too difficult but still makes you think. It does however at times feel somewhat empty or takes awhile to get to the next area to complete a puzzle Pros -Great music that fits the different environments and intense battles, and the voice acting is decent -Having an eagle as an companion is always a plus haha -Great design of the characters, better improvement of Abzu -Being able to traverse by gliding with your eagle or using the targets that you destory with your bow and arrow to gain speed makes is rather unique. What this game does better than Abzu is that it offers a lot more puzzles and interaction with the environment, with also some intense battles too. When I played this game I was like this seems to be influenced by Abzu and Zelda/breath of the wild, makes sense it's from the same developers When I played this game I was like this seems to be influenced by Abzu and Zelda/breath of the wild, makes sense it's from the same developers of Abzu. I'll leave it there, but The Pathless subverts a lot of usual gameplay tropes and generic mechanics to provide a wholly unique experience. They're a spectical but also a blast to play. Boss fights are 15-30 minute ventures that go through multiple stages/environments. These puzzles are very well designed, scattered evenly, and are up to you to find with minimal guidance. The gameplay loop revolves around solving environmental puzzles to get runes to initiate a boss fight before moving on to the next area. And on top of that I plan to replay it for my own enjoyment. Story took me ~8 hours but I'm going for 100% (which I never do) so I have a good 4 or so hours ahead of me at least. The boss fights are some of the absolute coolest I've ever played. The traversal mechanic feels so good and is so fun to master.
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A few brief things before I get into specifics. This is one of the greatest games I've ever played, and I don't say that lightly.
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This fluidity doesn't translate well to keyboard (at least in my opinion). Your bow and arrow autolocks on to targets and it feels extremely fluid and natural with a controller. The way the mechanics are designed makes a controller the ideal input method. The way the mechanics are designed makes a controller the ideal input IMPORTANT NOTE: I strongly recommend using a controller for this game.
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IMPORTANT NOTE: I strongly recommend using a controller for this game.
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